True
resolution vs. Double Size
When
painting a texture, many times people will paint at two times
the resolution, then size it down. Meaning if the final map is
a 512x512, they will paint at 1024x1024. I recomend staying at
true resolution whenever possible.
If
you are just starting out at texturing, painting at the actual
resolution is a good habbit to get into. There are many reasons
for this. First and formost, is the time factor. You do not have
to worry about any details that cannot fit into the end result
map, because it IS the end result map. If the pixels hold it,
it will show up in game (if the camera/player gets close enough)
Secondly is how crisp your end result will be. I have said before,
and Ill say again, you as the artist, want the control. any uniform
application by a computer will end up looking piss poor compared
to the same sort of effect applied by a skilled artist. Each pixel
in the resized map is the result of the average of four pixels
at the larger size. You can place single pixel highlights, as
well as razor sharp single pixel seams and shadows. They will
not be blurred to obscurance by photoshops algorithms.
Common
reasons people argue for painting at double res:
But
I can be messier/faster/scribblier and then size it down and it
looks "right". This is not true, it only makes your
mistakes less apparent. Their is a reason that art teachers tell
you to "draw big" It is because it makes your mistakes
apparent. If you cannot make it look right at the small res, you
are not making it look right when you resize either. It is just
that your mistakes become less apparent.
But
I can get subpixel detail! Again, not true, there is no such thing.
A pixel is a pixel is a pixel. You can have detail that is implied
as smaller than a pixel, but it is just as reproducable at res,
as it is double size, you just have to know how to do it. and
it will read better because you did it at true res, than if you
resized down. One particular thing that people like resizing for
is hair. A good way to learn how to do implied sub pixel detail,
is to actually resize something, and look to see what the pixels
are doing that implies that thinner than a pixel detail. Once
you learn these "rules" you can use them or adapt them
for your needs, and be faster because you are painting them at
res.
Again,
if you are already fantastic at texturing, and you resize. By
all means, continue doing it. It is, and always will be, the ingame
results that count.
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