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Armored Horse Process Page
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Original concept Sketch.
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Model created using photographs
from Paul, the horse I rode at practice on monday.
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Horse after proportions were
tweaked.
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Original idea for armor.
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Got rid of the drape, and allowed
more of the face to show through. I created two variations of the head
armor to allow more of the horse's face to show through. I decided on
the one that did not have as much cut out, to retain at least some protection
for the horse.
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Here is the bare head, with
the details I didnt want to lose.
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Unrwapped the horse. I used
this checker pattern to ensure that there was equal surface area for
the texture.
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Then I created a texture map
in photoshop that was just noise, in order to tell if there would be
any texture stretching. I am glad that I did this because there would
have been alot. This step allowed me to correct the problem early.
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Texture Map. Notice the enlarged
eyes. I did this for two reasons. One was because I had extra space,
and I could, and the other was to put more life into him by haveing
really realistic eyes, with more detail then the rest of the model allowed
with it's texture space. I mirrored alot of stuff to allow for more
texture area. The only part that is not mirrored is the front of the
face. I wanted to allow for the white scar across the right eye, and
I wanted to avoid the twinning look.
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Finished Horse. Now to start
on with the armor and its textures.
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