Character Process Page 3

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Here is the model in its final stage. 5000 polys. I used polycruncher to see how it would look at 3500, and it stands up nicely, but most of the detail in the face dissapears. I will create a 3500 poly version for Unreal, but this model needs to hold up to up close facial animations for a future project.
Here is the wireframe. Notice how the lines flow in the correct directions, and help the model to "read" well.
Up close of the facial detail.
Up close of the wireframe of the face.