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Portfolio

My specialty is stylized art with strong forms and colors, high detailed hard surface mechanical models, and recognizable likenesses.

3D Work

2D Work

3D Work

FGOL Hungry Sharks

Having completed most of the playable sharks in the previous Hungry Sharks title, I was tasked with modeling and texturing the majority of player sharks for Hungry Sharks World. 2D concepts were provided, and I delivered the assets as shown.

Halo Toy Sculpts

High resolution, water-tight meshes, sculpted for McFarlane Toys and used to produce the Halo Toy line. You can see the physical Warthog toy here. One further example, Mecha Spawn.

Rotor Assets

Rotor is a product of Snjohus Games, a small studio consisting of myself and my husband. It is available on the Google play store here (with trailer). All ship designs by me. Most textures are 256x256, but a few are 128x128. All ships are 450 triangles or less.

Hungry Sharks Evolution Assets

These were made for the first 3D version of Hungry Sharks by Future Games of London. Textures from the shark come heavily from the original concepts, but all other assets were created from scratch by me.

Personal realistic bust practice

I was lacking some more realistic head models in my portfolio so set out to fill that gap. Based off a mid-20s Icelandic male. Textures are 95% photo reference. Normal map comes from a Sub-D surface and small details from crazybump.

Mobile game asset

The studio provided a 2D concept from one angle, and gave me a texture limit and triangle count (735 triangles plus a 512x512 RGBA texture). I needed also keep track of total completion time which was 14 hours including rigging.

High resolution film models

In-house work for CAOZ on the feature film, "Legends of Valhalla: Thor", a kid's movie made in Iceland. I modeled these for in movie animation use, with particular attention paid to meshflow for facial animation and extreme squash and stretch in the body

Infernus Verse 1 and 2 - Mobile game art

Made for Motalen, iOS games. Both are available on the Apple Marketplace. I created all art for both games. Verse 2 uses lightmaps on a 2nd UV channel. Verse 1 uses realtime lights.

Iris - Personal art

Created for a small game I worked on. On pause for now, but will eventually be finished. Sidescrolling platformer. This is the main character, her name is Iris. 1x 512x512 RGBA and 7561 triangles. Animated gif spin here.

Zombie Link - Personal art

I wanted to make a colorful Nintendo-esque version of Link as a zombie. 1x 512x512 RGB texture 2060 triangles.

Brad Pitt in Inglourious Basterds - Personal art

Low poly Action Heroes Challenge on Polycount. 1x 256x256 and 2x 128x128 RGB textures and 854 triangles. Download the model and texture zip.

Maleficent - Personal art

Created for the Kingdom Hearts Game Artisans challenge. Contest brief was to take a disney character, ready them for war, then create them in the art style of Kingdom Hearts. 512x512 RGBA texture 2,998 triangles. Download the model and texture zip.

Death Knight - Personal art

Original design inspired by the Game Artisans death knight competition, but was not finished in time. Part Samurai, with Icelandic design influences, he's an animated skeleton. 1,999 triangles and 512x512 RGBA texture. Animated gif spin. The model and texture zip can be downloaded here.

Krokodill - Personal art

Whimsical character drawin in my sketchbook a few years ago. I needed a quick personal project and had always wanted to model him. 2076 triangles and a 256x256 RGB texture. Download the model and texture zip.

Greg the Mini Monster - Personal art

Made for the 2nd mini-comp on GameArtisans.org. 506 triangles, 256x256 RGB texture. I was sketching ideas and just thought of a racoon-like character with a fur hoodie, and Greg was born. Download the model and texture zip.

Agusturinn - Personal art

Cyborg sniper made for the Dominance War competition. 6,000 triangles for the character, and 1,000 for the weapon. 2048x2048 color/normal/specular/reflective/emissive textures for character, and 1024x1024 of the same maps for the weapon.

Klaus Nomi - Personal art

Klaus is a german singer whose outfits are ridiculous. I thought it would be fun to try to create him in 3d. 1314 triangles, 256x256 RGBA texture. Download the model and texture.

Voodoo Doll - Tony Hawk

This guy is one of the secret characters in Tony Hawk Project 8. To unlock, enter "pinsandneedles" in the cheat menu. 2074 triangles, 512x512 color/normal/specular for the body, 256x512 color/normal/spec for the head, and 128x256 color/normal spec for the straw hair.

Next-Gen Horses - GUN

These horses were created for an unannounced title at Neversoft. 8352 triangles including the saddle, 512x1024 color/normal/spec for body, 256x256 color/spec/alpha for mane, 256x256 color/normal/spec for saddle.

Mr. Mint - Personal art

Redesign of the Candyland character, Mr Mint. (original) 3525 triangles, 512x512, 256x512, and 256x256 RGBA texture maps.

General Delilah - Personal art

Created for the CGchat vs Polycount Dominance war. 4979 triangles, one 512x512 map, one 512x1024, and one 256x256 texture map. Concept here. The model and texture zip can be downloaded here.

Uzumaki Naruto - Personal art

I wanted to create a PSP specification Naruto model. 923 triangles and 128x256 texture map. Texture was painted at true resolution. Download the model and texture zip.

GUN NPCs - GUN

NPCs for GUN. Tiny Tubbs is in the first Pony Express mission. Mad Dog is a bounty hunter mission, and the two shopkeepers can be found in town. Turn around time is around three days each. Screenshots of Dodge shopkeep here, Tiny Tubbs here, Empire shopkeep here, and Mad Dog here.

Hats and Hairs - Dark Age of Camelot

Hats and Hairs from Dark Age of Camelot: Catacombs Expansion

Bondage Imp - Personal art

Model by BoBo the Seal 1101 triangles. Texture by me 256x256 and 128x64. Download the model and texture.

Ember - Personal art

Model by DemonPrincess 600 triangles. Texture by me 256x256. Download the texture here.

Heads - Personal art

Various co-workers from my first job at Warthog Texas. The game they were intended for has since been canceled.

2D Work

©2016 Ben Mathis