This Plan file is to chronicle my progress as the Lead Artist on the project "The Escapade". The design document can be found here, http://www.poopinmymouth.com/net/escapade/escapade_design_doc.html 2007/06/10 Pop up element mockup I wanted to show how manipulation a pop up element would work, so this is a quick gif just for that, http://www.poopinmymouth.com/net/escapade/pop_up.gif The blue untextured bit is the pull tab element the player will always use to manipulate a pop up element. 2007/06/30 Level Mockup Small progress on the level mockup. I'm using photos for textures, and just trying to do things as quickly as possible to illustrate the way it will work to my programmer. He has gotten double jump working, so we're one step closer to having all character interactions working. Here is the progress of the level mockup, http://www.poopinmymouth.com/net/escapade/mockup_01.jpg 2007/06/27 Storyboards and level mockup Still trying to flesh out the design document with images to make the game design more clear. I did some storyboards of basic movement, and started blocking out a rough 3d model to help visualize the gameplay concepts. 2007/06/25 Concepting I'm working on the level concepts. I have a very rough start here, http://www.poopinmymouth.com/net/escapade/bedroom_01.jpg I've already been solving some scale, and design issues, but I want to elaborate the level pretty far to have illustrations for the design document, as well as set a style guide. 2007/06/08 Random Updates Iris is in game, as the player character, with the root animations working. I've also blocked out the color for her texture, and started on her run animation. Agust has the advanced camera resource integrated and working, so now the camera view in game is how we want it. 2007/05/29 Color blocking Very little done tonight. I blocked in some colors, and helped my programmer get Torque set up on his machine. I want to finish the blocking of the color tonight, and start getting her in engine. 2007/05/28 UVs done UVs are done. I'm going to do a quick blocked out color map, no painting, just pools of solid color, and then start getting her in the engine. I need to first just get everything set up, then start on the animations. Whenever I can't proceed because of programmer hangups, I'll work on the texture. Texture will be a 512x512 map with Glow in the alpha channel. 2007/05/27 UVing I'm about one-third of the way through the UVing process. I've also finished a rough draft of the design document, which can be found at the top of this plan file. 2007/05/26 Rigging Rigging is done, a gif cycle of the stretch animation can be seen here, http://www.poopinmymouth.com/net/escapade/iris_rig.gif And a quick pose here, http://www.poopinmymouth.com/net/escapade/iris_08.jpg Now that the rig is done, I can move on to the UVs. Seems I could have done UVs first, as I didn't need to change the geometry at all during the rig process. But I'm glad I did rigging first. 2007/05/24 Rigging Today I finished making a stretch animation to test my rigging with, added one last model piece (a large beaded anklet) and started the skin weighting process. I've got the head, bangs, and hood done, and working on the torso now. It should take another day to finish the rig, then I'll save out the skin weights and UV her. I'm waiting to UV till after the rig, in case I need to add any extra cuts to facilitate proper deformations. 2007/05/23 First .plan file entry This is my first .plan file entry. I have already gotten a fair bit of work done, so I need to recap. Agust and I first thought of doing a game about 2 months ago. We have been brainstorming the subject matter and have a fairly good idea mapped out. I started working on the concept for the main character, Iris, here; http://www.poopinmymouth.com/net/escapade/iris_concept.jpg I've gotten a good amount of work done on the model too; http://www.poopinmymouth.com/net/escapade/iris_06.jpg http://www.poopinmymouth.com/net/escapade/iris_07.jpg Right now I'm working on rigging. Tonight I had a hard time getting the helper bones to work, particularly on the butt. Whereas the other helper bones have half orientation on the parent bone, and half on the child, the butt would rotate 180 degrees with that setup. So I parented the helpers to the waist, and added only the upper thigh as orientation, then backed the weighting to 50%. Works perfectly now. This being my first custom rig set up, I'm making a lot of beginner mistakes, but learning a lot. I'm now at a point where I can start weighting the model to the skeleton. I want to make sure the model deforms well before UVing.