Maleficent
Created for the Kingdom Hearts Game Artisans challenge. Contest brief was to take a disney character, ready them for war, then create them in the art style of Kingdom Hearts. 512x512 RGBA texture 2,998 triangles the model and texture zip.
Death Knight
Original design inspired by the Game Artisans death knight competition, but was not finished in time. Part samurai, with icelandic design influences, he's an animated skeleton. 1,999 triangles and 512x512 RGBA texture. Animated gif spin. the model and texture zip.
YelloGatorMan
Whimsical character drawin in my sketchbook a few years ago. I needed a quick personal project and had always wanted to model him. 2076 triangles and a 256x256 RGB texture. Concept Here the model and texture zip.
Cyber Punk
Cybork hacker from the dystopian future. The implants in his head help him navigate cyberspace. High poly exercise for the sake of practice. Millions of triangles.
Popeye the Sailor-Puffin
Made for the 4th mini-comp on GameArtisans.org. 650 triangles, 256x256 RGBA texture. the model and texture zip.
Hellgate London Assets
Remote work for Hellgate London. Around 1,000 triangles each. The first statue was modeled and the normal map created by another artist. The Diffuse and specular were made by me. The other two assets were created solely by me.
Greg the Mini Monster
Made for the 2nd mini-comp on GameArtisans.org. 506 triangles, 256x256 RGB texture. I was sketching ideas and just thought of a racoon-like character with a fur hoodie, and Greg was born. the model and texture zip.
Agusturinn
Cyborg sniper made for the Dominance War competition. 6,000 triangles for the character, and 1,000 for the weapon. 2048x2048 color/normal/specular/reflective/emissive textures for character, and 1024x1024 of the same maps for the weapon. Concept here the model and texture zip.
Klaus Nomi
Klaus is a german singer whose outfits are ridiculous. I thought it would be fun to try to create him in 3d. 1314 triangles, 256x256 RGBA texture. the model and texture.
Voodoo Doll
This guy is one of the secret characters in Tony Hawk Project 8. To unlock, enter "pinsandneedles" in the cheat menu. 2074 triangles, 512x512 color/normal/specular for the body, 256x512 color/normal/spec for the head, and 128x256 color/normal spec for the straw hair.
Next-Gen Horse
This horse was created for an unnanounced title at neversoft. 8352 triangles including the saddle, 512x1024 color/normal/spec for body, 256x256 color/spec/alpha for mane, 256x256 color/normal/spec for saddle.
Mr Mint
Redesign of the Candyland character, Mr Mint. (original) 3525 triangles, 512x512, 256x512, and 256x256 RGBA texture maps. Concept here
Chidemonbi
Super-deformed demon for the Polycount challenge #24. 1024 triangles, one 512x512 map. the model and texture zip.
Oblivion Assets
Remote work for Elder Scrolls IV: Oblivion. These are two statues that appear in game. Both were under 5,000 triangles and used a 1024x1024 color/normal/specular map.
General Delilah
Created for the CGchat vs Polycount Dominance war. 4979 triangles, one 512x512 map, one 512x1024, and one 256x256 texture map. Concept here. the model and texture zip.
Imperator Assets
Weapons created for Mythic's now canceled Futuristic Sci-Fi Roman MMO. Average turn around for each asset was three days. Additional high poly models here.
Uzumaki Naruto
I wanted to create a PSP specification Naruto model. 923 triangles and 128x256 texture map. Texture was painted at true resolution. the model and texture zip.
GUN NPCs
NPCs for GUN. Tiny Tubbs is in the first Pony Express mission. Mad Dog is a bounty hunter mission, and the two shopkeepers can be found in town. Turn around time is around three days each. Screenshots of Dodge shopkeep here, Tiny Tubbs here, Empire shopkeep here, and Mad Dog here.
Skateboarder
1600 triangles total, 1200 for the character and 400 for the accessories. Three 1024 maps, color, normal and specular. the model and texture.
Fantasy Dragon
3330 triangles, 256x256 map with alpha, 512x512 map Concept Here. the model and texture.
Fleet
A Player model for Quake 3. 892 triangles, 256x256 map. the Quake custom player model.
Hats and Hairs from Dark Age of Camelot: Catacombs Expansion
Bondage Imp
Model by BoBo the Seal 1101 triangles. Texture by me 256x256 and 128x64. the model and texture.
Ember
Model by DemonPrincess 600 triangles. Texture by me 256x256. the texture.
Severin
Lead Male Character in Bloodrayne 2. 4673 triangles 512x512 map.
Shadow
Legion
Bad
guy in Bloodrayne 2. Animations created for game. Various other baddies from Bloodrayne 2.
Heads
Various coworkers from my first job at Warthog Texas. The game they were intended for has since been canceled.